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1. Druid's Grove
This idyllic grove of oak trees serves as meeting place for the city's druids and nature worshipers. The well at its center remains plentiful and untainted, which is the cause of suspicion and jealously among the humans who inhabit the other parts of the city where the wells are failing. The eldest druid is an elven woman called Glynnis Fallingleaf. She appears quite young but is known to be several hundred years old; perhaps old enough to remember the Cataclysm, though she never speaks of it. Fallingleaf lives in the grove, in a large oak tree.
See this location on the map.

2. Elven Settlement
The city's Elven population lives primarily here, in small tree-houses or hollowed out trees. They are sensitive to the city's bias and so venture out rarely and unwillingly. Over the years, many crimes of violence have been perpetrated against them and the other demi-humans and, while more than capable of striking back, these minorities realize they, not their human oppressors, will be prosecuted for the crimes. Almost a city unto itself, this settlement is capable of sustaining itself for many months without outside intervention. See this location on the map.

3. Dwarven Settlement
More accepted than the 1/2 orcs or Elves, the dwarves are free to move about the city in the open. Perhaps this is due to their volatile nature, and the government knows the dwarves are more than willing to fight any and all comers in case of unjust punishment or persecution. More likely, however, it is because of the dwarves' contribution to the Legion in terms of weapons and armor. The age-old rivalry between Dwarf and Elf still runs strong in the city, and the dwarves do little assist their demi-human brethren in their struggle against oppression. The Dwarven contingent is headed by Gardan Stonechest who lives in a large home nearby. See this location on the map.

4. Home of Gardan Stonechest
The dwarven smith built this two story stone house with his own hands. While most dwarves prefer to live in the ground, the local geography makes this impossible. Stonechest's home is solid and resembles a fortress, with arrow slits in all four walls and a well inside the kitchen. Stonechest allows some of his brethren to use this well but prefers to keep his home closed to others. It is rumored that he keeps his best and most powerful weapons in his cellar, protected by traps and animated stone guardians. See this location on the map.

5. Dwarven Barracks
The dwarves refuse to allow any legion soldiers to be stationed in their area, so they have formed their own militia. This building serves as their barracks and training facility. Numbering only 50, these dwarves are still a force to be reckoned with. There is unease in the government about this armed force which seems to answer to no city authority. To allay fears and bring the dwarves under Senate control, plans are in the works to ask Gardan Stonechest to become a Senator when old Crucius Tarpas dies. Needless to say, there is strong debate on this point and so far Tarpas seems unaware of the plans. See this location on the map.

6. Halfling Settlement
This settlement is warm and comfortable, owing to the nature of its people. Fifteen Halfling families live here in modest but comfortable straw and wattle homes. The settlement's leader is an older Halfling woman known as Tabitha Brushbender. She is crotchety by anyone's standards and smokes a corncob pipe. Once on her good side, however, she treats everyone as one of her grandchildren. The Halfling's main complaint is that they have no well. They are forced to cross the canals to get water from the other settlements. This dependence grates on the Halflings, who want to be seen as independent and not just 'cute little folk'. See this location on the map.

7. Gnomish Settlement
A small contingent of Gnomes live here. They conduct many experiments with magic and technology, often producing results which are visible in other parts of the city and which bring the guard running. The well in their courtyard is drying up, now taking two days to fill with enough water to provide for their needs for even one day. The gnomes have taken to secretly raiding the wells of other, nearby settlements and even the governor's home. Their well is not as bad as it appears, as the Halflings are, themselves, sneaking over at night to get water of their own. See this location on the map.

8. Residence of Senator Margot Flametongue
Margot is a young, attractive human female in her late twenties. She became senator after the death of her father, Bryan, six years before. While normally too young to hold such a position, Bryan Flametongue was beloved by the people of the city and was a good friend to the Emperor, so an allowance was made. Margot owes her name as much to her fiery speech as to her father's lineage. Bryan had carried a Flametongue blade for many years and used it to good effect against numerous raiders. Unfortunately, when Trolls attacked the city six years previous, Bryan leapt to the defense, though he was now a senator and not expected to engage in combat. His blade proved deadly to the trolls but unfortunately Bryan was struck down by their leader. His mighty blade, its flame extinguished, was carried off by the Troll and has never been recovered. Now Margot fights tirelessly for equal rights and fair treatment of the demi-humans in her district. She is loved by all of her constituents and loathed by the older, more cynical members of the Senate who feel her youthful ideals are naive in the extreme. See this location on the map.

9. Half-Blood Settlement
Within these homes live those few citizens of mixed blood who have found no home elsewhere. Whether through persecution or mistrust, these citizens desire to live apart from all others and leave their enclave only for supplies. Very little is known about these residents save that there is reported to be three families and several single individuals sharing these structures. See this location on the map.