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The following is a listing of Bonus equipment and bonus regional feats. This varies by location: Il Senso de Acqua, Wyld Elves, Sea Kin, Haven, Desburg and Rural Community


Il Senso Regional Feats and equipment
Choose one of each column
Feat

Equip Pkg.
Athletic

Pouch w/ 250 Gold
Weapon Focus: Short Sword or Long Sword*
4 potions Cure Light Wounds &
1 Oil of Magic Stone
Phalanx Fighter* Scroll w/3 1st level spells
(Arcane or Divine)
Cooperative Spell
Any Masterwork Weapon
(Except Exotic)
With a value of 50gp or less
True Believer
MW Chain Shirt &
Heavy Shield (Steel or Wood)
Negotiator
*Denotes a Feat which requires the character to have, as part of their background
a notation that they served in the military of Il Senso de Acqua (The Legion)


Wyld Elf Feats and equipment

The Wyld Elves of the Fox Clan live in the mountains to the north of IL Senso De Acqua. After meeting a local adventuring group who convinced them that the city nearby was not a terrible place, the leaders of the Wyld elves contacted Caesar and the Senate. A treaty now exists wherein the Elves will aid in protecting IL Senso's borders and the cityitself will give the elves much needed arms and equipment as well as useful day to day items.

Some Wyld Elves have left the primitive camp and gone adventuring with the bands of heroes now setting out from IL Senso into the world.

Choose one of each column
Feat

Equip Pkg.
Athletic

Pouch w/ 250 Gold
Point Blank Shot
4 potions Cure Light Wounds &
1 Oil of Magic Stone
Self-Sufficient
Scroll w/3 1st level spells
(Arcane or Divine)
Spell Hand
MW Leather Armor & MW Buckler
Deciple of the Sun
MW Heavy Mace (War Club) OR
Normal Composite Longbow / Shortbow
(+1 or +2) Strength bonus.
Skill Focus: Knowledge Nature
Normal Elvencraft Bow (Long/Short)
While Wyld Elves may purchase equipment just like any
other character, it should be noted that this race even more than others
would accumulate the gear represented over time rather than
purchasing it outright. A good reason for some of the more exotic or
specialty urban gear should be thought of when purchasing items.


Sea Kin Feats and equipment

The Sea Kin and IL Senso De Acqua

Godsday of Roads, Month of Warriors, Year of the Gods - 406

A band of Sea dwellwers known as Sea Kin have come to IL Senso de Acqua, refugees from a war fought beneath the waves. Numbering 30 men,women and children and led by the charismatic leader Darrius, Prince of his people, the Sea Kin have met with the Senate and told Caesar of their plight.

A renegade sea Elf known as Sarimas, a powerful sorcerer and cleric, has formed a small army of Sahaguin, or Sea Devils (an evil reptillian species and sworn enemies of the Sea Kin) and has begun a campaign against the peaceful Sea Kin. Destroying city after city and forcing the Sea Kin to flee or be bound into slavery, Sarimas and is army are too much for the Sea Kin to resist.

Only the Sea Elves are powerful enough to thwart Sarimas, and it appears he has struck some sort of bargain with his former people for they do not seek to stop him. Now, Darrius and his small band are all that remain in these waters. While Darrius seeks aid from Caesar, it is obvious there is little the IL senso Legion can do, as they are not meant to fight beneath the waters.

Nevertheless, after a great battle with the Seekers, a local adventuring group, Sarimas vowed revenge on IL Senso De Acqua. And, being built upon the waters and vulnerable to an attack by a species like the Sahaguin, Caesar and the Senate have taken notice and are consulting the Legion leaders for ways to defend the city.

The Sea Kin now live in an abandoned warehouse whos basement has been invaded by the sea. The accomodations are less than regal, but Darrius knows he cannot be choosy. Some of his people are taken by the lives of the land dwellers and they explore the city more freely now.

Choose one of each column
Feat

Equip Pkg.
Investigator

Pouch w/ 250 Gold
Skill Focus: Knowledge Nature (Sea)
4 potions Cure Light Wounds &
1 Oil of Magic Stone
Weapon Focus: Trident or Net
Scroll w/3 1st level spells
(Arcane or Divine)
Eschew Materials
MW Shell armor + Small steel shield or Normal Coral Armor
Force of Personality
Any Masterwork Weapon
(Except Exotic but including Net or Trident)
With a value of 50gp or less
Eyes in the Back of your Head
Since Sea Kin are amphibious, their equipment can be of any type. However, care should be taken in selecting items which could be either easily replaced or which would survive long-time exposure to sea water and salty air.


Haven (City) Feats and equipment
Choose one of each column
Feat

Equip Pkg.
Mounted Combat*

Pouch w/ 250 Gold
Cooperative Spell
Scroll w/3 1st level spells (Arcane or Divine) (Player's Choice)
Skill Focus: Any
4 potions Cure Light Wounds &
1 Oil of Magic Stone
Weapon Focus: Any (except Exotic, unless proficient)
MW Chain Shirt &
Heavy Shield (Steel or Wood)
Exotic Weapon Proficiency: Any
Light Warhorse w/ Bit, Bridle, Military Saddle,
saddlebags & Studded Leather Barding
True Believer
*Denotes a Feat which requires the character to have, as part of their background,
a notation that they served in the military of Haven. (Haven Guard / Knights)


Desburg / Fairngold (City) Feats and equipment
Choose one of each column
Feat

Equip Pkg.
Skill Focus: Any

Pouch w/ 250 Gold
Obscure Lore
Scroll w/3 1st level spells (Arcane or Divine) (Player's Choice)
Negotiator
MW Chain Shirt &
Heavy Shield (Steel or Wood)
Spell Penetration
4 potions Cure Light Wounds &
1 Oil of Magic Stone
Two-Weapon Fighting
Masterwork Intrument (any) & MW Leather Armor
Quicken Turning
MW Thieves Tools, Potion of Cats Grace, Leather Armor


Rural Community (Faringold / Haven) Regional Feats and equipment
Choose one of each column
Feat

Equip Pkg.
Skill Focus: Animal Handling

Pouch w/ 250 Gold
Bonded Weapon*
Heavy or Light Horse / Bit & Bridle / Saddle & Saddlebags
Skill Focus: Profession - Any (Farm/small town)
MW Polearm (any except Racial) & Leather Armor **
Simple Weapon Proficiency
4 potions Cure Light Wounds &
1 Oil of Magic Stone
Toughness
Normal Weapon (150gp or less) & Trained Dog*** & Leather Leather Armor
Draconic Heritage
*ITOH Custom Feat
**Denotes a Feat which requires the character to have, as part of their background,
a notation that they served in the milita of their Region
***Trained Dog uses Riding Dog stats and knows the Guard training package.