While your characters that you create and develop during your participation in In The Time of Heroes are legally owned and controlled by you, we require that you agree to the below policy in order to maintain a sense of realism and danger to your life in Myrddin. Participation in In The Time of Heroes constitutes acceptance of this policy in its entirety.
You hereby grant a non-revocable, transferrable license to the Fate (Dungeon Master) your character(s) is/are assigned to. This license constitutes a legal right to severely injure and/or kill your character(s) without prior consent, should the need arise during the course of a storyline. Such reasons for such action include but are not limited to severe battle damage, accidental death, disease, possession by entity etc. Furthermore, this license constitutes a written agreement between you and In The Time of Heroes, authorizing members of said organization’s staff to utilize your character’s name, history, and/or profile in Game-related materials. Such Game-related materials include, but are not limited to, chapter summaries, transcripts, extended story “novelettes”, and the likeness.
Under normal circumstances, the Fate might correspond to notify you that a possible course of action during a mission may bring about severe harm or death to your character, but is not required to do so. Furthermore, if you wish to severely injure/kill your character, you are expected to give your Fate fair warning so such an act can be plausibly written into the current adventure.
This license agreement is intended to legally cover realistic reactions to unthinkable actions on your character’s part (e.g. firing a longbow at an Ancient Dragon and expecting to live through it). It is intended to protect against the development of “super characters” with unnatural abilities. At the same time, your assigned party’s Fate is implicitly bound to an agreement of realism themselves. The Fates are only given the right to severely injure and/or kill without consultation within the context of story continuity.
You are hereby authorized to utilize your character(s) and the background development of such in your own non-Game-managed scenarios, collective OOGs, extended personal journals, etc. However, if you wish for such events and material to be included in your characters’ official history, said material must be reviewed by your Fate. In short, you own the character, but we own the universe the character is in. This is to further ensure continuity, and to make sure that you don’t suddenly try to magically transport your character off into a side-story on some odd planet when the adventure is the middle of a battle, or other such unthinkable scenarios.
Should you disagree with this policy, you are requested to discuss your conflict with The Game Manager. If the response garnered from such person is unsatisfactory, you may revoke your membership in In The Time of Heroes, and remove your characters from gameplay.
In The Time of Heroes reserves the right to modify this license agreement at any time. Should modifications take place, you will be duly notified that such modifications exist. It is your responsibility to review the modifications and abide by them.
Terms used in this text:
OOGA: Out of Game Action – Refers to dialog and actions (usually involving interaction with another player or players) which take place outside the actual chapter room, usually between adventures or regular game times.
Chapter: One game session.
Adventure: A complete scenario encompassing one or more Chapters which tell a story or drive a plot.